Game Audio Design and Music Composition Portfolio
Bio
With over a decade of experience in production music and a proven track record in trailer music over the past five years, I am passionate about creating immersive audio experiences that elevate storytelling. My love for video games drives my dedication to crafting sounds that bring virtual worlds to life. I am actively seeking additional opportunities to collaborate and contribute my skills to exciting new projects. Explore some of my demos below to hear how I translate passion into compelling game audio.
Horror Audio Demo including ambient sounds, spatial audio, game audio events (ghost in close proximity triggers heartbeat), and also features a Weeping Angel mechanic on AI enemy ghost using blueprint logic to halt when seen and “AiMoveTo” when unseen. Demo includes some background ambient music and haunting end-menu music. All sounds created using actual recordings or public domain sources like Freesound.org, and edited in Logic Pro or Wwise to create variances and customized audio events.
Using Wwise integration, I created a trigger sphere that plays random spatial audio greetings that emit from the mannequin in the center of the circle.
Here, I used a trigger box to add more chord layers to our two notes that are playing at the beginning of the video, changing the feeling of the music if we enter that box.
Simple Demo showcasing dynamic footsteps in Unreal Engine using premium source audio assets and editing in Wwise, creating random switch containers and using Unreal Engine’s blueprint logic to line trace from our character to the surface and of the ground and detect which surface we are stepping on to trigger the proper event. Also included is a simple spatial audio demo featuring a stationary ball of fire, with the player and camera moving around to showcase the 3D sounds.
Scoring demo done for a quick turnaround film pitch for a film producer. Includes pacing work and the ability to cut and adapt music for cinematic cutscenes. Includes subtle ambient sounds (city soundscapes and sirens passing in the background)
Unreal Engine cutscene stripped of all audio and replaced with public domain sounds, and I used Logic Pro for panning and filters to add depth and space to the scene. (Original video source: NEXTGEN UNREAL ENGINE 5 Demo with Realtime Water Physics (Brushify - Beach Pack) by Joe Garth)
Canceled visual novel dating game that I worked on from March 2025 through November 2025.
Studio: Alternate Games
Director: Rhys Nunnelly
Official trailer for Disney’s Encanto. My contributions begin from 0:55 throughout the end of the trailer. A mix of working blindly with client briefs and scoring to an unfinished/unedited motion picture provided by Disney throughout the process.
Official trailer for Disney’s Wish. My contributions can be heard throughout most of the trailer. This was, again, a mixture of working blindly with only briefs, and then scoring to moving picture closer to the finish line.
Production Music Works (various genres)
Foothills Of Kilimanjaro (Fun Upbeat World Music)
Heartland Conflict (Western Action Underscore)
Happy, catchy ukulele tunes for daytime TV and light entertainment, home, garden and travel.
Positive tracks of pop music for day and night TV.
Album for Expedition, Exploration, Traveling and Adventure!
Very early Works with lower production quality, but excellent writing and composition.